Three wings down ... one to go. This wing gave us some serious problems since it requires individual movement of more than two characters at the same time. For some bosses we used a different tactic then what "normal" raids do.
Patchwerker:
We decided to go with one tank + one healer + 8 DPS. From time to time the MT droped quit low (due to the hatefull strikes) but with some backuphealing from the shamans this was an easy fight (we even got the speed-kill-achivment).
Grobbulus:
This was our first problem in the construct wing. Managing the mutating injection on multiple characters at the same time as well as avoiding the poison clouds on the ground was a hassel. We tried multiple times before we got it all working (with a bit of luck ... the healer never got the injection and I never had more than one shaman at the time, getting it).
Gluth:
Second problem in the construct wing. There was no way in **** that we could handle both tank-rotation as well as kite'ing. After a helpful tip we realized that we could "brute-force" him. We let Gluth "eat" the zombies directly and just make sure we DPS him for more than he heals for. As soon as we started using this tactics it was instant kill.
Thaddius:
This was the boss that most people thought that we would end up failing on. Due to the polarity buff issue. But with enough DPS you can spread out and ignore the polarity buffs. Unfortunately you need two tanks in order to bring Feugen and Stalagg down, so we couldnt use 8 DPS ... but on the other hand that was lucky since I faild to make the jump with the MT on the first kill.
... to be continued
måndag 2 november 2009
Two Manning Naxxramas (Part 3 - Plaguewing)
This was by me the most dreaded wing ... and the one reason for that: Heigan! How could you ever manage to do phase two (the dance-phase) with 4 characters on follow - the result: see below.
Noth:
A real pushover ... as expected (I mean this boss has been 5-manned so why shouldt we be able to "twoman" him (I mean we had 10 characters with us).
Heigan:
After many tries we realized that it was possible to do the dance phase even with people on follow. Unfortunately we lost ALL our followers on the first dance phase on the first kill (which is what I frapsed), but as you can see in the second and third dance phase we manage to keep the followers alive.
Loatheb:
Very easy due to the chain heal ability. I managed to get a bit to negligent and missed one or two spores == losing aggro, but we managed anyway.
... to be continued.
Noth:
A real pushover ... as expected (I mean this boss has been 5-manned so why shouldt we be able to "twoman" him (I mean we had 10 characters with us).
Heigan:
After many tries we realized that it was possible to do the dance phase even with people on follow. Unfortunately we lost ALL our followers on the first dance phase on the first kill (which is what I frapsed), but as you can see in the second and third dance phase we manage to keep the followers alive.
Loatheb:
Very easy due to the chain heal ability. I managed to get a bit to negligent and missed one or two spores == losing aggro, but we managed anyway.
... to be continued.
Two Manning Naxxramas (Part 2 - Spider wing)
Once military wing was cleared we continued with Spider wing.
Anub:
A very easy fight overall, the only trick is to manage to move your additional toons away during lucas swarm, other than that its mainly a tank'n'spank fight.
Faerlina:
We decided to go with the nuke-taktic (not minding the adds). Unfortunatel my keyboard multiplexor got stuck in the begining (as you can see the shamans dont do anything for the first 20 seconds of the fight). Also (as you can see) I loose aggro at ~75% and our OT has to back of and do nothing for a while.
Maexxna:
Since this boss had caused me a lot of trouble when I did it with 5 friends I imagined that it would be very hard to multibox (the web'ed people in the back) ... therefore I didnt start frapsing on the first try (we decieded to do couple of practice runs first). But as you can see we killed him on the first try and thats why I only have half the fight frapsed.
... to be continued in part 3.
Anub:
A very easy fight overall, the only trick is to manage to move your additional toons away during lucas swarm, other than that its mainly a tank'n'spank fight.
Faerlina:
We decided to go with the nuke-taktic (not minding the adds). Unfortunatel my keyboard multiplexor got stuck in the begining (as you can see the shamans dont do anything for the first 20 seconds of the fight). Also (as you can see) I loose aggro at ~75% and our OT has to back of and do nothing for a while.
Maexxna:
Since this boss had caused me a lot of trouble when I did it with 5 friends I imagined that it would be very hard to multibox (the web'ed people in the back) ... therefore I didnt start frapsing on the first try (we decieded to do couple of practice runs first). But as you can see we killed him on the first try and thats why I only have half the fight frapsed.
... to be continued in part 3.
Two Manning Naxxramas (Part 1 - Military wing)
I have previously successfully cleared two wings in Naxx with 5 friends ... but I have allways wanted to test to clear it with another multiboxer. Finally one more multiboxer joined my server and managed to get to 80. A few weeks after hitting 80 I "forced" him to come along no matter how undergeared he was.
The following 5 posts will cover our jurney in Naxxramas!
All movies are first kills so they might not be the most perfect tries! :-)
The instructor:
A fight that might seem quite complx with only 2 persons controlling the entire raid. But since the entire fight is about mind controlling the two adds it wasent as big of a challange as we expected. The other 8 characters could all be macroed to do the rest.
Gothic:
A really easy fight with the two of us controlling one side each.
Four Horsemen:
This fight required a little bit more preparation. One guy controlled a feral and resto druid in the back keeping themselfs alive until Baron and Than was downed. In the front all DPS'ers where assigned to assist the MT. Unfortunately I had Thane targeted a bit to long and we lost one druid in the beginning ... still we managed to get the first two down before the debuffs started to kill people. Once the two first horesmens are down, it is a walk in the park.
... to be continued!
The following 5 posts will cover our jurney in Naxxramas!
All movies are first kills so they might not be the most perfect tries! :-)
The instructor:
A fight that might seem quite complx with only 2 persons controlling the entire raid. But since the entire fight is about mind controlling the two adds it wasent as big of a challange as we expected. The other 8 characters could all be macroed to do the rest.
Gothic:
A really easy fight with the two of us controlling one side each.
Four Horsemen:
This fight required a little bit more preparation. One guy controlled a feral and resto druid in the back keeping themselfs alive until Baron and Than was downed. In the front all DPS'ers where assigned to assist the MT. Unfortunately I had Thane targeted a bit to long and we lost one druid in the beginning ... still we managed to get the first two down before the debuffs started to kill people. Once the two first horesmens are down, it is a walk in the park.
... to be continued!
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